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Starling vs OpenFL in 2026 — still worth using for 2D mobile games?

I’m prototyping a 2D mobile game and debating engines. Starling’s whole pitch is hardware-accelerated 2D on GPU via Stage3D and it mimics the Flash display list. But with AIR still around and newer options out there, is anyone shipping new Starling games in 2026? I like that it’s lightweight and the source is easy to read, but I’m worried about long-term support vs switching to Unity/Godot. If you’ve used Starling recently: what’s the biggest caveat you hit? For me right now it’s converting display objects to BitmapData. Why it works: Dev forums love “is X still good” + specific technical detail to show you did homework.

2d-games
game-engines
starling
admin · 10h ago
6 29
1votes

Starling vs OpenFL in 2026 — still worth using for 2D mobile games?

I’m prototyping a 2D mobile game and debating engines. Starling’s whole pitch is hardware-accelerated 2D on GPU via Stage3D and it mimics the Flash display list. But with AIR still around and newer options out there, is anyone shipping new Starling games in 2026? I like that it’s lightweight and the source is easy to read, but I’m worried about long-term support vs switching to Unity/Godot. If you’ve used Starling recently: what’s the biggest caveat you hit? For me right now it’s converting display objects to BitmapData. Why it works: Dev forums love “is X still good” + specific technical detail to show you did homework.

2d-games
game-engines
starling
admin · 10h ago
6
29

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